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  • Bug Fixes, small tutorial


    by agentfx on January 5, 2018 at 11:06 pm

    I think, now I’ve gotten the case of the cakes not resetting bug dialed, which as any programmer will tell you means its solved! Bugs never come back… ok that’s all sarcasm, I hope to have resolved it. I also added a first pass at a tutorial-ish picture to the back of you. Its rough and not super helpful but its a small start to helping people learn the controls. […]



  • Physics Stability, & Korean


    by agentfx on October 30, 2017 at 3:00 pm

    Big physics stability improvement. There’s now a noticable stability improvement to the puzzles where there used to be a bit to a lot of jittering as the puzzles settled, now there is little to none.Another level of optimization removing a few thousand extra polys, so should run even better on lower end supported machines. And Korean language support! HTC is from South Korea and I thought why not add Korean? My friends wife is Korean and was gracious enough to help me with the translation. Thank you Caroline! […]



  • Bug fix for Oculus Users


    by agentfx on October 13, 2017 at 9:51 pm

    There was a bug in the last update for Oculus users concerning head height that’s now corrected. […]



  • Chinese Language option


    by agentfx on October 6, 2017 at 7:18 pm

    Added Chinese language option in the start area. If you’ve played it in English try Chinese! So much better in Chinese if you ask me. Only kidding, but it is kinda fun. Also it was my first time adding another language. TIL I can’t proof read my work in another language, hah. […]



  • 16:9 Vive update


    by agentfx on September 26, 2017 at 5:11 pm

    Small update. I updated to the latest version of Unreal which now has 16:9 for vive playback, which is good for streaming w/o those side black bars. […]