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Dead Effect 2 VR


Dead Effect 2 VR Recent News

Dead Effect 2 VR Recent News

Dead Effect 2 VR RSS Feed Events and Announcements for Dead Effect 2 VR

  • Dead Effect 2 VR Update Info

    by BadFlyInteractive on June 7, 2018 at 12:16 pm

    After a long time in development, we are getting to the testing phase of all the new stuff that we’re preparing for Dead Effect 2 and we thought it was high time to give you some info about what you can expect. There’s a ton of small, not so small and big improvements, changes and new content waiting for you! A lot of those will be contained directly in the standard update, but some will require you to buy a DLC. The arsenal There are new implants and armor sets and pieces, often with unique powers, which you can further upgrade or customize with new special modules. You can look forward to a pile of new weapons, both melee, and firearms. New revolvers, pistols, submachine guns, knives, rifles… There are also some new unique ‘ultimate’ weapons waiting for you, but you’ll have to earn those and it won’t be easy.There are new upgrades for most of the weapons that allow you to further customize your weapons. How about a shotgun modified to fire strong penetrating slugs? Or would you prefer a rate of fire over accuracy with rifles modified to quick burst fire? Is your character specialized in weapons and your suit energy is usually full? Most melee weapons can be now upgraded to use your power for additional damage and chance to stun your enemies! A hammer with a kinetic capacitor that charges with each swing until it releases all stored energy in one strong kinetic burst is a very nice tool to quickly disperse crowds of those annoying zombies!And there are also several utility upgrades you can mount on some weapon,for example motion scanners and laser sights. Cybermagic Meet Xandria, call sign Cyberwitch, our fourth playable character. She’s no noob when it comes to standard weapons, but she specializes in combat implant use in the battle and brings a lot of new abilities, mostly direct damage dealing, to the table. Equip her with a psionic accelerator that boosts ability efficiency and watch the world around you burn. Would you rather stick with your previous character? All original characters will be able to use most of the new abilities and combat tools, but Xandria is the most efficient with them. She’s The Cyberwitch after all. Story Expansion – Escape from Meridian The fight for control over the ESS Meridian was a stalemate for a while. But now the balance of power is quickly shifting in a way that looks grimmer and grimmer every day…You can look forward to a lot of story missions (about half in size when compared to the original game), full of new enemies… and these are not your standard variety of dumb space zombies. Whoever controls these new hordes is also teaching new nasty tricks to the standard enemies – but as the elite cyber soldiers you’ll adapt and overcome these new threats.Playing through the story expansion will also unlock some new options, including new special difficulty level “Infected” that will challenge you even when playing through the original missions. And you’ll get access to new locations for standard game modes that may contain some interesting loot!Cheers!Your BFI Team […]

  • HOTFIXES + Native support for an external motion controller added

    by BadFlyInteractive on February 6, 2018 at 4:58 pm

    Dear community,We would like to introduce to you a quick update of Dead Effect 2 VR with the native support for the external motion solution 3dRudder, the winner of the CES innovation awards three years in a row since 2016. 3dRudder is an innovative technology company, leader in delivering solutions to virtual reality mobility issues and its newest device 3dRudder Blackhawk was awarded ‘the Best of Innovation Award’ in the Computer Accessories product category at CES 2018 in Las Vegas.The update also offers some new locomotion options, mainly support for generic external controllers for locomotion, a few bug fixes, and improvements. Please see the official changelog below. Not everyone has a big room available for room-scale play and some prefer to play comfortably seated. With 3dRudder the seated play moves to a brand new dimension. 3dRudder frees your hand from motion management and lets you fully focus on collecting, shooting, reloading, and killing the enemies. Being able to play comfortably seated for hours is the icing on the cake.Dead Effect 2 VR now contains a native support both for the upcoming 3dRudder Blackhawk as well as for the existing 3dRudder.Changelog:Added:Added native support for 3DRudder () controllerAdded support for external locomotion via keyboard or generic joystickAdded crouch button – click down on controller set to either free rotation or teleport/free rotation to toggle crouch-modeAdded auto sprint toggleAdded holster preset for sitting modeChanged options (controls now have their own page)VR advanced settings (floor/height/scale) are now saved to configuration fileFixed:Fixed weapon loot pickup that caused frame drops on some machinesFixed game map rotationFixed smooth player rotationImproved collision detectionFixed visual material for crossbow […]

  • Merry Christmas and a happy New Year!

    by BadFlyInteractive on December 21, 2017 at 8:54 am

    Dear community,Thank you for your support, feedback, and suggestions over the past year.We are grateful to have you and looking forward to bringing you more in 2018!Have a great holidays and a wonderful time playing our games. With special thanks and much appreciation,Your BFI Team […]

  • Dead Effect 2 VR is fully released NOW!

    by Shissa on October 3, 2017 at 7:58 pm

    D-Day has come, We are unbelievably excited to announce that Dead Effect 2 VR is out of Early Access and fully available NOW on Steam!After lots of weeks spent frantically digging up lingering bugs and squashing them sometimes unnecessarily hard and trying to code your requests and suggestion inside the game, we are ready to present our action-packed VR FPS game, now with a lot more immersive content and features. If you’re a long-time patron of Dead Effect 2 VR since the game was released in Early Access in June 2017, we can’t thank you enough for helping us reach this crucial moment. It´s been a long four months of community-driven development, and it truly wouldn´t be the game it is today without all your support, suggestions and ideas through Early Access. Also, we can’t wait to see what everyone thinks about Dead Effect 2 VR in full package. It includes a number of new exciting fixes and changes that make the game even more fun. Heavy weapons, fist fighting, bashing the enemies with weapons, tons of small improvements you’ve asked for…If you’re new to the team, we’re thrilled to have you! Join the community and be notified of all the latest Dead Effect 2 VR news here.A full log of changes:ADDEDHeavy weapons training and unique weapon.New Weapons:- Onyx disc launcher- Equinox tactical crossbow- Helion and Trinity heavy fusion weapons- Vindicator miniguns- Rebellion shotguns* Weapon bashing – you can bash enemies with your firearms; the damage is minimal, but you can throw them away and a good crack in the head may stun them.* Holding grip with empty hands and without any other possible interaction will switch to fists.* Punching – you can punch enemies with your fists (or with clips). Again, minimal damage, but a small chance to knock enemies down.* A few small improvements in the weapon shop menu (longer lists, showing weapon training skills for weapons)* Options for free rotation sensitivity* Option for FOV reduction during teleport (FOV will be reduced by the value set by the player during the teleport).* Option for FOV reduction during free movement (FOV will be reduced by the value set by the player and speed during free movement).* Option for allowing spatial distortion effects in video settings* Option for ammo bag reload on dual wield – with this setting you can reload your weapons from holsters if you’re holding two weapons. A single weapon has to be reloaded manually.* Option for disabling most of the on-hand hintsCHANGED:- Rescaled sights for the Fury machine gun- Updated SteamVR plugin – Mixed Reality should be now possible.- Updated models for the Rebellion and Venom shotguns- Weapons no longer reset on respawn.- Paralyzer shooting – holding fire will show an aiming electric bolt, releasing – will trigger the attack.- Minor rebalancing of the weapons.- Mines dropped by the Supersoldier can be now shot.- The Venom shotgun pumping is now faster.- Minor difficulty balance for the nightmare and hell difficulties. Remember – -you have to aim at the head!- Using the ammo bag reload now adds a small debuff based on the weapon type (none for melee, maximal for pump shotguns).- Increased revolver animation reload speed- Added a small penetration chance to standard sniper rifle bullets.- Added a small penetration chance to revolver bullets.FIXED:- Bow not being drawn in coop at other players- Bow wrong hand anchor on bowstring- Wrong ability hints for the Oculus Touch- Minigame positions in several levels- Tuned bloom effect on some weapons- Fixed some minor GUI problems (clipping, text overlapping in different anguages)- Fixed visual effects clipping issues (texts, holodots, blood)- Fixed chainsaw damage dealing- Fixed chainsaw 3pv sounds and effects- Fixed possible blocker in the mission Saved in a Freezer where the player died on the elevator just before the end.- Fixed force field collisions in the “Get Connected” mission- Fixed a few minor collision problems in some levels- Fixed movement and teleport being possible while in the shops in the base- Fixed movement/teleport bug on mounted machine gun- Fixed possible holster error on mounted machine gun- Fixed several pathfinding problems in some levels- Fixed ability targeting with a weapon in hand- Fixed ability hint showing- Fixed revolver animation- Reload sounds on Fury and Raptor- Fixed short hands skin- Fixed Synergy rifle animation- Fixed Hurricane rifle model- Fixed sights on some Hyperion variants- Fixed manual ammo picking problems when picking more items quickly- FIxed manual ammo picking delay on drop- Fixed paralyzer aiming- Fixed ammo spawning problems for some weapons- Fixed light effects on shooting- Fixed physics for torn body parts- Fixed wrong distant touch picking- Fixed finished side tasks showing in the map GUI- Fixed ultimate sniper rifle reloadingWe believe you will enjoy killing the zombies and following the deep story as much as we do. And do not forget – we do take to heart all the things that either delight you or we can do better. Your feedback and comments will be much appreciated as always. We will continue keeping Dead Effect 2 VR updated and even more polished.Enjoy playing and stay tuned!Your BFI Team […]


    by Shissa on September 21, 2017 at 11:59 am

    We are proud to announce that Dead Effect 2 VR has been shortlisted for the 35th Golden Joystick Awards 2017. The game is one of the nominees in the Best VR Game category and thanks to YOUR VOTE it has a chance to win.YOU decide who wins the awards – vote NOW at – at the end of the list with categories you have to SUBMIT your vote. Otherwise, your vote DOES NOT COUNT!Thank you!You can vote until November 3 and the winners will be revealed on November 17.The Golden Joystick Awards honor the people and products that have transformed the games industry in 2017. The event features over 25 categories, the majority of which are voted for by the global gaming public. The event was first held in 1983 and since then it has grown to become the world’s largest public voted gaming awards brand. For more information visit: https://www.goldenjoysticks.com […]