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Serious Sam VR: The First Encounter

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Recent Serious Sam VR : The First Encounter News

Recent Serious Sam VR : The First Encounter News

Serious Sam VR: The First Encounter RSS Feed Events and Announcements for Serious Sam VR: The First Encounter



  • Serious Sam VR: The First Encounter update 333254 is available now!


    by Danny [CT] on December 4, 2017 at 2:08 pm

    Hey folks.We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12.For those of you that take this gaming thing all serious, there’s an official changelog below.Changelog- Improved performance and various tweaks for Vulkan and DirectX 12;)As always – if you are having any issues with this build, the previous one is still available for opt-in, by doing this:- locate the game in the Steam’s “Library” panel- right click and invoke “Properties”- select the “Betas” tab- choose “previousversion” […]



  • Serious Sam VR: The First Encounter update 331885 is available now!


    by Danny [CT] on November 21, 2017 at 12:47 pm

    Hey everyone. We have just released a new patch for Serious Sam VR: The First Encounter. Check a look at the changelog, it’s short but sweet. :)ChangelogAdded Virtuix Omni movement for VR gamesAdded DirectX 12 supportVarious fixes, tweaks, and adjustmentsIn case you have any issues with this build, the previous one is still available for opt-in, by doing this:locate the game in the Steam’s “Library” panelright click and invoke “Properties”select the “Betas” tabchoose “previousversion” […]



  • Serious Sam VR: The First Encounter update 329732 is available now!


    by Danny [CT] on November 15, 2017 at 1:08 pm

    Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. 🙂 ChangelogDisabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymoreFixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%Dynamically created items that have set custom respawn time will now be respawned in deathmatchVarious other tweaks and fixesSSAO precision no longer adjust its depth offsettingFixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn’t match Windows’ desktop resolutionIn case you have any issues with this build, the previous one is still available for opt-in, by doing this:[list]locate the game in the Steam’s “Library” panelright click and invoke “Properties”select the “Betas” tabchoose “previousversion” […]



  • Serious Sam 3 VR: BFE is out in the wild!


    by Ante[CT] on November 9, 2017 at 7:04 pm

    Surprise! We’re releasing Serious Sam 3 VR: BFE in 3, 2, 1… aaaand it’s out! That’s right, the game is already available. Grab your motion-controllers and start mowing down Mental’s horde! Thinking of pulling the trigger? Do it now as there’s a week-long 10% launch discount. We know that (virtual) reality can be tough so there’s an additional automatic 10% discount available to all existing owners of Serious Sam 3: BFE. Thank you for supporting Croteam and Croteam VR!http://store.steampowered.com/app/567670/Serious_Sam_3_VR_BFE/Serious Sam VR bundle is updated as well so bundle owners can pick up Serious Sam VR: BFE with a 10% discount AND get an additional 40% off:http://store.steampowered.com/bundle/2308/Serious_Sam_VR_Bundle/Don’t own a single Croteam’s VR game? Well, nobody’s perfect but there’s a quick fix: all our VR games are available as neatly packaged and deeply discounted bundle: http://store.steampowered.com/bundle/5145/CROTEAM_VR_Bundle/HF & stay serious! […]



  • Serious Sam VR: The First Encounter Update 328320


    by Solais on November 3, 2017 at 12:55 pm

    Serious Sam VR: The First Encounter Update 328320 releasedHere are the changes:Serious Sam HD related:- Werebulls will no longer rotate faster towards player after hitting them.- Added missing DM params for weapons.- Added missing ShottyTrouble versus map.- Fixed bug with the final cutscene on the Great Pyramid level sometimes reverting to the Morph Room cutscene.- Added missing destruction settings to SSHD player models.- Fixed SS1 cameras, so that cutscenes end when they’re supposed to.General:- Fixed black blood bug.- Fixed puppets speeding up on corners.- Fixed enemy death fall sounds.- Fixed mouse and keyboard configuration menu for split screen games.- Added XAudio 2.8/2.9 in sound options.- Serious Sam is now the default player model for multiplayer.- Fixed an infinite view bug when going from spectating to playing.- Fixed spectator camera jittering when network speed is low.- Players will now always be able to see their own selected multiplayer character model, while everyone who doesn’t have that character model will see them as default player model (properly colored).- Fixed Custom Weapons not working at all for clients in Multiplayer.VR:- Updated regular and advanced VR option menus with new options.- Fixed crashing when weapon selection menu is activated at certain times.- Fixed problem where player would not teleport jump if blink teleport was enabled.- Added flat-friendly mode option in difficulty options menu.- Implemented recoil bar for VR weapons in flat friendly mode.- Power-up effects no longer affect the ammo counter or the sniper scope. […]