http://www.htcvivegamereviews.com HTC VIVE, Oculus Rift, OSVR Reviews, Let's Play, News, SteamVR Thu, 14 Dec 2017 03:20:20 +0000 en-US hourly 1 http://www.htcvivegamereviews.com/wp-content/uploads/2017/11/cropped-transparentSQ-32x32.gif HTC Vive Game Reviews http://www.htcvivegamereviews.com 32 32 Happy Holidays to Everyone http://www.htcvivegamereviews.com/happy-holidays-everyone/ http://www.htcvivegamereviews.com/happy-holidays-everyone/#respond Thu, 14 Dec 2017 03:20:20 +0000 http://www.htcvivegamereviews.com/?p=2480 Happy Holidays to EveryoneHappy Holidays from HTC Vive Game Reviews. I’ll be ending the season with a simple Christmas themed wave shooter called Nick. You can watch the play through here or read the review. Additionally, Part 8 of the Dead Effect 2 VR playthrough has been added. Check out the collectionn here.

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Happy Holidays from HTC Vive Game Reviews.

I’ll be ending the season with a simple Christmas themed wave shooter called Nick. You can watch the play through here or read the review.

Additionally, Part 8 of the Dead Effect 2 VR playthrough has been added. Check out the collectionn here.

Lastly, I have played and reviewed a game called VR Slugger. Like the name implies, it is a baseball slugger game in VR. Read the review here or the video here.

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Best HTC Vive Games I’ve Played in Time For Christmas 2017 http://www.htcvivegamereviews.com/best-htc-vive-games-december-17/ http://www.htcvivegamereviews.com/best-htc-vive-games-december-17/#respond Thu, 14 Dec 2017 03:13:07 +0000 http://www.htcvivegamereviews.com/?p=2452 Best HTC Vive Games I’ve Played in Time For Christmas 2017Santa is on the way but it doesn’t mean it’s time to put down the VR helmet. These are the best HTC Vive Games I recommend this month. As per my previous list, These are not always newly discovered games as I am playing a LARGE backlog of VR games

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Santa is on the way but it doesn’t mean it’s time to put down the VR helmet. These are the best HTC Vive Games I recommend this month. As per my previous list, These are not always newly discovered games as I am playing a LARGE backlog of VR games I haven’t had the chance to complete. My general rules about the games I choose to review are that they must 1. Primarily use Tracked Motion Controllers(no gamepads, sorry) and 2. Work with the HTC Vive. This list is not necessarily in a specific order but just my 5 recommendations.

Best HTC Vive Games I’ve Played – December 2017, In Time For Christmas

Nature Treks VR

Nature Treks VR

1. Nature Treks VR

Review Score – 10/10

Why? : This one brought a smile to my face. It always was rewarding to discover and explore each environment. The amount of content for a $9.99 is beyond generous. The visuals are top notch for a small developer and rivals many of the bigger titles. It has two different locomotion options so you can pick your poison.

To be fair, Nature Treks VR isn’t really a game. It’s more of an experience. You walk around – listening to ambient electronic music which has some minor visualizer results. There is a generous amount of area to explore in each environment and the author actually is releasing new environments(as of this review, a new environment was released Nov 2017.) You don’t win or lose – you just experience.

Links : Review | Video Part 1 | Part 2 | Part 3

2. Paranormal Activity : The Lost Soul

Review Score – 8/10

Why? After a couple months, this is still the best jump scare/fear game on the VR system in my opinion. It has a bit of polish, a good mix of escape room mechanics and puzzles and multiple endings. If you want your Christmas to be extra scary, fire up this title.

The game has a very polished, high quality look to it compared to other VR horror games out there. The music, sound and recurring jump scares always keep you on your toes – even if you’ve ran through the game a few times. There are a few times I simply close my eyes while playing this game and wait for the inevitable.

Links : Review | Let’s Play

The Exorcist: Legion VR

The Exorcist: Legion VR

3. Exorcist : Legion VR

Review Score – 8/10

Why? : This one to me is the younger, episodic brother of Paranormal Activity : The Lost Soul(#2 on the list). It is cheaper and offers an experienced based upon different locations and ideas. Sadly, the game length is still short counting the two episodes together. Because of it being a cheaper cost, I recommend it secondary to PA : the Lost Soul if you’re grabbing both. A good thing this one offers though : A hint system.

Graphically and audio wise the game looks very polished. You can tell Wolf & Wood carried over a lot of their great work from A Chair in a Room : Greenwater with this title. You can see a lot of effort put particularly into the menu system as well – utilizing the phone and a nice little inventory for the tools you find along the way. Difficulty wise, you will have some situations you CAN die but it seems the game keeps you in a loop until you solve the issue without losing any time. I appreciate this since replaying puzzle sections in VR that you have already completed is quite tedious.

Links : Review | Let’s Play(Full Game)

4. Nick

Review Score : 8/10

Why? : It’s a FREE TO PLAY, Christmas themed wave shooter that isn’t bad to play during December. It actually looks good and has more complexity than some of the $5-$15 titles. There isn’t much more to say than that.

Overall – Nick looks good. It’s polished, dare I say featuring some nice Christmas themes and some one-liners similar to a Duke Nukem or Serious Sam game. It’s free – How can I not recommend it? It really doesn’t feature any less content than some games that are in the $5-$15 range that are essentially the same game so I give it my seal of approval.

Links : Review | Let’s Play(Up to Wave 22 on Casual)

Downward Spiral: Prologue

Downward Spiral: Prologue

5. Downward Spiral : Prologue

Review Score – 8/10

Why ? It’s a $2 game that surprisingly, didn’t get me motion sick. It has a unique movement system(pulling and pushing yourself against zero gravity) and actually has differing themes. It’s a short game but its a nice 20ish minute VR trip for $2.

The game, at first glance, showed space and my stomach churned thinking of Far Space VR. Fortunately, Downward Spiral : Prologue, was not any random movements that you weren’t controlling(the largest problem with Far Space VR). Basically, in Downward Spiral : Prologue, you are acting as an astronaut trying to save a station(I think?). You move through a space station, unlocking latches and fighting little drones that have apparently turned evil. The movement in this game is much different than any other as it attempts to simulate a zero-gravity type environment – meaning you grab things and push yourself forward. The most shocking aspect of this movement type is I didn’t get sick. I had some control over myself and the FPS was fluid enough that I handled the situation fine.

Links : Review | Full Let’s Play

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ZhanDou Recent News http://www.htcvivegamereviews.com/zhandou-recent-news/ http://www.htcvivegamereviews.com/zhandou-recent-news/#respond Mon, 11 Dec 2017 17:31:20 +0000 http://www.htcvivegamereviews.com/?p=2447 ZhanDou Recent News

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  • Patch 1.6 Released 更新日志


    by KXgame on December 10, 2017 at 3:16 pm

    Update Log The machine nail refresh position now moves to the center of the map. The portal position now moves to the base blood stream. Optimized drop bloow effects. Optimized and improved burning particle effects. Optimized the special effects of death energy. Increasing the distance to lock the monsters. Optimized and increased dragon attack animation and intesity. Optimize monster running animation. Opimized running animation and special effects to improve the number framte rate. Optimize the zoom function in the VR version. Collision detection improved. Optimized lens transparency objects. Combat UI has been tweaked. Adjust the hero’s blood to the left and right. Enlarge the skill icon. Optimized the Flash light and NeZa (hero skill special effects and action). Optimized the common attack animation. Optimize the performance of special skills. Optimized the performance of NeZa skills Optimized the common attack animation of NeZa. According to the feedback and Suggestions of the players, We made adjustments to PVP desert map. The desert was replaced by a new sand. Rearrange the buildings on both sides. The dead grass was replaced. Remove the slopes on both sides of the main road.更新日志1. 机甲刷新位置移动到了地图中间2. 增加了防御被摧毁的动画3. 传送门位置移动到了基地血泉两侧4. 优化了击杀小怪掉落的血包表现效果5. 优化了燃烧的灰尘,提供了更好的视觉效果6. 优化了小怪死亡能量特效7. 增加扩大了锁定怪物的距离,现在玩家可以在更远处锁定怪物与玩家8. 优化了大龙攻击动画,增加了力度感9. 优化了脸谱怪跑步动画10. 修改了脸谱怪喷火动画与特效,提高了游戏帧数11. 优化了VR版镜头缩放功能12. 对镜头做了碰撞判断,优化了镜头透明化物体13. 战斗UI进行了一些调整a) 将英雄的血条左右调宽b) 放大了技能图标14. 优化了电母,哪吒英雄技能特效与动作a) 优化了电母普通攻击动画b) 优化了电母待机时自身雷电特效c) 优化了电母技能特效表现d) 优化了哪吒<RB>技能特效表现e) 优化了哪吒普通攻击动作连贯性15. 根据玩家的反馈与建议,我们重新制作了PVP沙漠地图a) 重新制作了沙地替换了沙漠b) 重新调整两旁的建筑地形c) 重新制作了枯草进行替换d) 移除了主道两旁的斜&#22369 […]



  • Message from the Producer – Big update to ZhanDou


    by KXgame on November 25, 2017 at 4:03 pm

    I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are: Optimized the fight feedback system.Uupdated the latest whole animation system and hero skills.Performance of special effects and maps updates.AI of the BOSS in PVE map improved.Added a prototype of the soul collection system. When you kill the monster, you can see the BUFF with follow add in to the hero. We’re going to add these updates to the hero’s upgrade system. with the numerical gameplay system. Currently we’re making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions! […]



  • Patch 1.5 Released!


    by KXgame on November 24, 2017 at 3:11 pm

    As promised we continue development work on Zhandou.English Reduces the size of the Dragons. Modified the details and collisions detection on the map itstelf. Added plants to the Arena (PvP) Increased death effects and soul absorption. Modified the character’s animation. Added hand effects. Modified the AI for the BOSS in the single map. Bug fixes for the BOSS in the single map. Add a preview of the new map to the hero selection map. Improved fox tail skills. Optimized combat feedback and strikes.Chinese 缩小了角色龙的大小 修改了地图模型的细节和碰撞 增加了植物在竞技场 增加了死亡特效,和灵魂吸收 修改了角色的动画 给角色添加了双手特效 修改了单人地图中BOSS的AI 修改了单人地图中BOSS的血量回复的BUG 在英雄选择地图中添加了新地图的预告。 优化了狐狸尾巴技能 优化了战斗反馈。打击感&#12290 […]



  • Patch 1.4 Released 更新日志


    by KXgame on November 16, 2017 at 2:49 pm

    Another day another patch! 😉 Single Player Map has been added More game flow optimization implemented UI fixes Restoration of the NaZa special effects Fox Girl skill animation polished Fixed the Mecha attack distance Fixed the room list display Fixed the room list Chinese display Added the Mecha skill icon Language Settings can now be saved Four our Chinese players… 更新日志 增加了多人联机PVE副本 优化了开始游戏流程 修复了创建UI 修复了哪吒技能特效 修复了狐狸的普通攻击 修复了机甲攻击距离BUG 修复了房间列表显示BUG 修复了房间列表中文显示“???”的BUG 增加了机甲技能图标 语言设置现在可以保存&#20102 […]



  • Patch 1.3 Now Avaialble


    by KXgame on November 14, 2017 at 3:26 am

    Hello All,We just released our first update to Zhandou. The updates include: Player and Nonplayer entities have had their animations updated to better show attacks and damage taken. Mecha skill animations and collision detection improvements. Player movement reduced slightly Map has been shortened for better playability and movement. Player health and power bars have been updated to better show health and power stats. Minor Bug fixes.This will be the first of many patches and improvements. More to come! […]

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Just In Time Incorporated Recent News http://www.htcvivegamereviews.com/just-time-incorporated-recent-news/ http://www.htcvivegamereviews.com/just-time-incorporated-recent-news/#respond Mon, 11 Dec 2017 17:27:00 +0000 http://www.htcvivegamereviews.com/?p=2441 Just In Time Incorporated Recent News

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  • Oculus Rift now fully supported!


    by fuglymonkey on December 9, 2017 at 12:01 am

    We’re happy to announce that we finally have full support for the Oculus Rift! Do you have two sensors? Three? It doesn’t matter! We put a ton of time into making sure the game is fun as a seated experience all the way up to a full room-scale setup. All VR systems will have access to the following new quality of life improvements:Directional teleport (on by default for Rift)Force pull (on by default for Rift and standing room only Vive)D-pad/Touchpad turning with 90 or 180 degree settings (off by default)Existing players will notice that they now have their own private office at headquarters. Here you can see all of the clients you have saved, your promotion trophies, your current stats, as well as being able to change any of the options we have added. From within a level you can also access your office by clicking the gear icon on the top left of your clipboard. […]



  • Patch v1.2.0 – Music!! (and misc. improvements)


    by fuglymonkey on August 28, 2017 at 9:41 pm

    We’ve been given a lot of feedback that the game desperately needed music. We… listened (ha ha, ugh) and have updated the game with a ton of new tracks themed for the various different types of levels. Have you wanted to feel like you are in an 80’s corporate training video? Try the tutorial again! Do you want to feel a sense of adventure also reminiscent of an 80’s action adventure? Get to the choppa ASAP!. How about the juxtaposition of a whimsical tune and people exploding into small pieces? Better start body searching again.Misc. Fixes and Improvements Buttons can now be clicked just by pushing your finger into them. In hindsight we probably should have had it this way from the start. Visual character damage. Now when you commit acts of violence against people you will see them become bruised and bloodied from your morally questionable actions. Melee combat is more satisfying as characters are no longer one hit knock-outs with small and medium sized objects. Combined with the visual damage system, it’s a whole new experience! Added toggle switches in the headquarters for disabling music and gore. Bunch of small bug fixes under the hood.Future PlansWe are preparing a huge 2.0 update that we will announce more details about in the coming weeks. All we can say now is that a new and ominous competitor has begun interfering with your employer and you will need to deal with it. […]



  • Patch v1.1.0 – More levels!


    by fuglymonkey on August 7, 2017 at 11:25 pm

    We’ve released the first batch of new levels that skew more towards the harder end of the spectrum. Here’s a little teaser:Not the One – Mr. Sanderson is in need of a little help…The Crows – Dr. Peta is at it again…Lost in the Woods – Billy Bob isn’t quite the hunter he thought he was…FixesFixed a freeze that could happen during a load screen if the system menu button were pressed at a certain time.Bullets no longer insta-kill an enemy when held and rubbed against them.Bullets hitting a dead body weren’t making any sounds, how boring!If you encounter any issues with the game, please contact us and follow these steps. […]



  • Content Update Roadmap


    by fuglymonkey on July 27, 2017 at 5:24 pm

    Hi all, we want to be as transparent as possible about what we are up to and how we will support the game moving forward. Right now we are hard at work on getting the first content update prepared. We don’t have a set date yet, but it’ll be measured in weeks not months.Our main priority will be fleshing out more of the end-game content. That means harder missions. Expect many more near-death experiences and loss of client life. You have been warned.As soon as we can finalize a date we’ll post another announcement. We will also be active on our Community Hub if you have any questions or feedback you’d like to add.Thanks! […]



  • Win free crap? Become a character in the game? Sweet!


    by fuglymonkey on July 11, 2017 at 1:42 am

    Just In Time Incorporated Launch Extravaganza!We’re giving away free crap to celebrate the game’s launch on July 27th. If you win the grand prize we’ll even turn you into a blocky character and stick you in the game so your friends and family can beat you up in VR!Visit our giveaway page[www.justintimegame.com] to learn more! […]

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X Rebirth VR Edition Recent News http://www.htcvivegamereviews.com/x-rebirth-vr-edition-recent-news/ http://www.htcvivegamereviews.com/x-rebirth-vr-edition-recent-news/#respond Mon, 11 Dec 2017 17:18:38 +0000 http://www.htcvivegamereviews.com/?p=2431 X Rebirth VR Edition Recent News

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  • Free X Weekend And New Updates!


    by Egosoft on December 7, 2017 at 3:33 pm

    Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition.http://store.steampowered.com/app/570420/X_Rebirth_VR_Edition/With this launch also come a number of new features for XR VR, including improved HOTAS and Joystick support and a method to play in VR with mouse and keyboard. See different methods of playing X Rebirth VR Edition explained in this video:https://youtu.be/Q9g9j-zjAxkTo celebrate the launch of X Rebirth VR Edition, we will make all X games available for free for the upcoming weekend on Steam. You can play during the weekend and try out all the games from Egosoft that you do not own yet. Best of all: If you decide you want to buy one of them, there are some massive discounts too. Go and check out our games on Steam.End of Loyalty Discount: If you own X Rebirth and want VR Edition, buy NOW!We are going to end the X Rebirth VR Edition loyalty discount on December 10th when this sale ends. So if you own X Rebirth and are considering X Rebirth VR Edition, you can buy it with a 30% loyalty discount added on top of the 20% discount during this weekend at a total of 50% off!New Updates for X Rebirth, X3TC and X3APX Rebirth 4.30: This update brings a number of improvements for controlling the game. Joystick and HOTAS improvements that we made during the XR VR development have been back ported to X Rebirth and come along with a default profile for some of the most popular sticks. Also controlling the game with gamepads got a lot easier thanks to a number of new features developed for X Rebirth VR Edition. Click here[forum.egosoft.com] for a full list of features.X3: Terran Conflict 3.4 and X3: Albion Prelude 3.3: These two updates bring a couple of low level engine improvements for better performance especially during large battles. We also added a borderless window mode and fixed some bugs. More about these updates here[forum.egosoft.com].X4 AnnouncementAnd in case you missed it:https://youtu.be/FuIeKMYaIAk […]



  • XR VR 4.30 Hotfix 2 Released


    by Egosoft on December 6, 2017 at 11:52 pm

    • Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset).• Replaced gamepad controls menu with auto targeting menu.• Fixed NPC warehouses not trading at average price (for real this time).• Fixed moving the mouse not activating mouse mode reliably at high framerates.• Fixed inconsistency with “target closest object” behaviour.• [Vive] Fixed case where the 3D (mouse) pointer would not be displayed.• Fixed causes of some rare crashes.Important Notice:Please be aware that this patch contains some input handling changes which might invalidate your current profile. We believe this only applies to customized joystick profiles.We suggest you review your profile and adjust it if required. You can also load one of the default profiles and make adjustments as needed based on these.A summary of the most notable changes:• new interact menu positions (up, down, left, right)• new explicit actions to execute the selected entry in the interact menu, ability menu, quick menu, and dialog menu• new directional controls for the ability menu, quick menu, and dialog menu• with joystick controls: changed behavior of the interact menu state, which now closes the menu without executing the selected entryThe old gamepad mode was revised. In principle it now only controls whether auto-targeting behavior is active or not (while before it also controlled whether menus were sticky/non-sticky in joystick mode).As a result of this change, if you relied on the non-sticky menus behaviour then you might have to change your joystick profile. […]



  • XR VR 4.30 Hotfix 1 Released


    by Egosoft on December 1, 2017 at 4:13 pm

    • Changed interact menu layout to be usable for 4-directional joystick POVs.• Improved preset profile for Saitek X52 to make use of changed interact menu positions.• Fixed mouse cursor not being confined to game window when headset is on.• Fixed case where mouse-picking in 2D mode didn’t work correctly.• [Steam VR] Fixed crash when starting game on multi-GPU system.Important Notice: If you had previously mapped interact menu actions to controls, please revise your mappings to correspond with new interact menu positions. […]



  • XR VR Update 4.30 Released


    by Egosoft on November 22, 2017 at 11:16 am

    • Added ability to click on certain monitors in player cockpit to open specific menus.• Improved balancing of Xenon mission chain progression.• Changed mouse targeting in first person to use the pointer to target and interact with objects instead of using auto-targeting.• Changed target cursor with touch/mouse control in first-person to not show target cursor for object if not currently interactive.• Fixed ROVs not moving to dock.• Fixed welding effects of build and repair drones not appearing after loading a savegame.• Fixed warehouse trade ware prices not being locked to average price in some savegames.• Fixed rare issues with targeting objects using the gamepad.• Fixed lost steering input after closing a menu in certain cases.• Fixed Ambush mission BBS offer being lost if player moves too far away within sector.• Fixed AI ships not being able to fire missiles.• Fixed lag/stutter when using the map.• Fixed short freeze when trying to cycle missiles when none are present.• Various small performance improvements. […]



  • XR VR Update 4.22 Released


    by Egosoft on October 24, 2017 at 12:39 pm

    • New Feature: All-new mouse support in VR.• Added empty weapon slot to missile cycle.• [Oculus] Added multiple loading screens to better explain Oculus Touch controllers.• Added requirement to press button at end of loading screen to start game.• Added BBS button to quick menu.• Added Chinese translations of latest text.• Improved certain cases of targeting objects in 1st-person.• Improved pointing on elements on the dialog menu.• Improved behaviour of L and XL mining ships assigned to warehouses.• Improved interaction with crates/buttons/hack panels by doubling interact distance.• Improved Xenon Incursion mission objectives.• Changed main mission target to always be displayed.• Changed main menu to deactivate steering while it is open.• [Oculus] Fixed game ignoring sound output selection in Oculus App.• Fixed gamepad not working in specific situations.• Fixed inability to change a Construction Vessel’s orders before it starts moving to deploy.• Fixed problem with SETA not remaining deactivated while holding down fire button.• Fixed small and medium ships not considering fleeing after deciding to attack.• Fixed squadron subordinates attacking non-combat ships on sight when not attacked first.• Fixed Trade Deals menu breaking if a ship’s queued trades are all with other ships.• Fixed player getting notifications for player-owned Construction URVs and Cargolifters getting destroyed.• Fixed area damage of Plasma Mk3 being overpowered when shooting without charging.• Fixed damage calculations for certain weapons.• Fixed game over not being displayed on player death.• Fixed hacking and scanning problems caused by almost no target elements being visible when remote controlling drones.• Fixed Ambush and Intercept Xenon I missions from taking guidance from other active missions.• Fixed broken missions when players dock and undock from platforms without interacting with mission NPCs.• Fixed missing mission NPCs on platforms.• Fixed rare case where the detail monitor would not work.• Fixed causes of several crashes. […]

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Fallout 4 VR Recent News http://www.htcvivegamereviews.com/fallout-4-vr-recent-news/ http://www.htcvivegamereviews.com/fallout-4-vr-recent-news/#respond Mon, 11 Dec 2017 17:07:29 +0000 http://www.htcvivegamereviews.com/?p=2421 Fallout 4 VR Recent News

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  • Fallout 4 VR | Steam Update 1.0.33.0


    by JessBethesda on December 12, 2017 at 2:50 pm

    An update is now available for Fallout 4 VR on Steam (version 1.0.33.0) Please see below for the list of patch notes that reflect what’s addressed in this update. Fixed an issue that would affect the in-game resolution based on desktop resolution Fixed a crash that can occur when using the Transfer or Workshop menuSet default application supersampling value to 1.0.– To change this value up or down to adjust performance or quality, add the following to your Fallout4Custom.ini in My Games/Fallout4VR: [VRDisplay] fRenderTargetSizeMultiplier=<your value>Fixed an issue where foliage would flicker while moving the headset.Fixed an issue where players would be unable to use the world rotate functionality while commanding companions Stability improvementsIf you run into any issues, please let us know by posting in our official support forums [bethesda.net].Thank you for your feedback. […]



  • An Intro to Fallout 4 VR on the HTC Vive


    by JessBethesda on December 7, 2017 at 3:03 pm

    Before your VR journey into the Commonwealth, take a look at our video below & launch details on Bethesda.net [bethesda.net] for a quick look at some of what you can experience in Fallout 4 VR. https://www.youtube.com/watch?v=cQC1xNIc8TY […]

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VRobot, Early Access Video Added http://www.htcvivegamereviews.com/vrobot-early-access-video-added/ http://www.htcvivegamereviews.com/vrobot-early-access-video-added/#respond Mon, 11 Dec 2017 01:22:17 +0000 http://www.htcvivegamereviews.com/?p=2418 VRobot, Early Access Video AddedVRobot has received a Lets Play video. It’s only 10 minutes and its an early access game so I am not planning on reviewing it right now.

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VRobot has received a Lets Play video. It’s only 10 minutes and its an early access game so I am not planning on reviewing it right now.

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The Cave VR Recent News http://www.htcvivegamereviews.com/cave-vr-recent-news/ http://www.htcvivegamereviews.com/cave-vr-recent-news/#respond Sun, 10 Dec 2017 19:30:40 +0000 http://www.htcvivegamereviews.com/?p=2414 The Cave VR Recent News

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  • New Arcade experience added!!!


    by info on November 24, 2017 at 9:56 am

    We have worked hard to present this very important update: A new arcade game added to the main experienceHave lots of fun in a ‘quest for diamonds’ action game trying to collect as many diamonds as fast as you can on a dangerous plank while avoiding oscillating hanging wood logs. You have to try!Few games are designed so close to real VR power! (review by the real vr gamers @ Mallorca) […]

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VRobot Recent News http://www.htcvivegamereviews.com/vrobot-recent-news/ http://www.htcvivegamereviews.com/vrobot-recent-news/#respond Sun, 10 Dec 2017 19:29:42 +0000 http://www.htcvivegamereviews.com/?p=2412 VRobot Recent News

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VRobot RSS Feed Events and Announcements for VRobot



  • Star News!


    by Ca6aka6apa6aka on December 7, 2017 at 3:33 pm

    Friends, there is a movie coming to the theaters soon, and even if you do not love it, you’ve definitely heard of it!After “Transformers” and “Thor”, we could not miss “Star Wars” out. Now there is a huge object flying to each city which resembles a huge Death Star. You are not going to see a real Death Star, so you should enjoy ours. And, since we’ve managed to grab your attention, we would love to tell a bit about what is our team busy with at the moment :)Our game designer Denis began to code so that the development of the progress goes faster. With his own hands he is creating character’s health system, which is necessary for him in order to create a possibility add an opponent. Our main goal is to prepare enemy AI, which will be fun to fight with using methods which are already used in the game (throwing hammer, using a sword and etc.). To make it a really nice one, we want to test our idea using multiplayer – if you find interesting fighting each other, AI will also be fun to fight for you.The area we’ve shown you on a gif about locomotion is a piece of a new map we are making exclusively for multiplayer. A robot dummy which is just hanging in the air is your future opponent. We will tell you about everything in detail when the map or the robot will get more “ready”.And in the end, a piece of insider information about what our programmers are doing while Denis is coding for them Share your opinion with us in the comment section below, vote for upcoming features: https://trello.com/b/h9y2lIHMIf you wish to follow the news about the game and participate in its development – feel free to subscribe to our pages on Twitter and Facebook. We are always welcoming all your commentaries! […]



  • Locomotion


    by Ca6aka6apa6aka on November 29, 2017 at 4:23 pm

    Greetings, friends!I’ve told you that we are working on locomotion a few times already, but seeing is better than reading, ain’t it?Before making this come true, our game designer spent some time playing different games to see the good and the bad examples of locomotion. As you can see for yourself, the teleport is no more, and all the movement is done using controllers, and the player is changing the speed of movement to his liking. This mechanic is only a small part of the global rework we have in mind.The option we’ve shown you today is not the final one, we will make it better so that all the movements seem smoother and none of the players could feel dizzy.We will also continue to work on the enemy robot, adding multiplayer and dealing with leaderboards. Which of these implementations are you waiting for the most?Share your opinion with us in the comment section below, vote for upcoming features: https://trello.com/b/h9y2lIHMIf you wish to follow the news about the game and participate in its development – feel free to subscribe to our pages on Twitter and Facebook. We are always welcoming all your commentaries! […]



  • Fly like a hummingbird!


    by Ca6aka6apa6aka on November 24, 2017 at 7:36 pm

    Greetings, friends!Today is the Black Friday day, the best time to check sales and updates out! Let’s begin with something pleasant – until the end of November, you will be able to purchase the game with a -45% discount.And something about even more exciting – today I will tell you about the changes which are coming to the game with this patch. Optimization: We’ve managed to reach the heights modern AAA-games only wish to reach – 90 FPS! To make it easier for you to imagine how fast is that – this is an average number of wing-strokes hummingbird makes per second (We mean a small hummingbird, just in case. Large hummingbirds clap their wings slower than our FPS before optimization)Hurricane improvement:We’ve told you about this enhancement in announcements – now the hurricane carries around not only houses but also robocitizens. And it became much higher, yep.Hotfixes:We’ve fixed the «Pick up robo-citizen» achievement, now it is correctly given to everyone. Huge thanks to our community member, FunkeymonkeyTTR, who told us about this issue.I can’t wait to tell you more about our plans:Our programmer, Anton, is busy working with leaderboards. We wanted to add them to this version, but something went wrong. We will dedicate our time and efforts to fix the problem and make our best to make you happy as soon as possible. Our technical artist, Dima, is studying the question of locomotion in the game. You’ve asked us about this for multiple times, and we want not only to make it but to make it comfortable, which will take some time.Our artist, Vadim, along with our game designer, Denis, are actively working on the new concept. We will share our thoughts in process.Have a nice weekend! […]



  • Voting results


    by Alegria on November 21, 2017 at 2:13 pm

    Friends, on the past week we’ve asked you to participate in the game development and choose the concept of the robot you like the most.We’ve counted out all the votes from all the platforms, and our winner is number 2!I believe you are already guessing why did we need this voting. I will help you a little bit – remember the title of the poll. Yes, you’re right, this is how you are going to look like in the game! Try to guess, who will see you like that?By the way, don’t get sad if you are not a fan of green color. Our artist had promised us to draw many skins for this robot If you wish to follow the news about the game and participate in its development – feel free to subscribe to our pages on Twitter and Facebook. We are always welcoming all your commentaries! […]



  • Which VRobot are you? #2


    by Alegria on November 17, 2017 at 11:45 am

    Friends, thank you very much for participating in the development of our project! We’ve counted your votes here, on Facebook and on Twitter. We found out that there are 3 winners out there. They are №5, 12, 13. Because of this we’ve asked our artist to draw these three options in more detail and now we begin the second stage of voting. Please vote for the painting you like the most. We will tell you why and what for are we choosing this soon. […]

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Nature Treks VR Reviewed+3 Lets Play Videos http://www.htcvivegamereviews.com/nature-treks-vr-reviewed3-lets-play-videos/ http://www.htcvivegamereviews.com/nature-treks-vr-reviewed3-lets-play-videos/#respond Sat, 09 Dec 2017 00:33:59 +0000 http://www.htcvivegamereviews.com/?p=2400 Nature Treks VR Reviewed+3 Lets Play VideosNature Treks VR has been added and reviewed. The game has a surprising amount of content and 3 Lets Plays were done to cover it fully. Pt 1 Pt 2 Pt 3

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Nature Treks VR has been added and reviewed.

The game has a surprising amount of content and 3 Lets Plays were done to cover it fully.

Pt 1 Pt 2 Pt 3

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